![]() The Commander Edition comes with the Elite Soldier Pack, as well as the Second Wave and Slingshot packs, and it also contains Progeny, the latest piece of story-driven DLC. Now Firaxis have taken Enemy Unknown back to the workshop and given it far more than a new coat of paint, actually managing to improve on one of 2012’s best releases.Įnemy Within is a standalone expansion to the original, essentially the same game but with an insane amount of tweaks and additions. XCOM: Enemy Unknown was one of the most underrated games of last year, earning its fair share of critical acclaim but managing to be overlooked by a great many gamers who either hadn’t heard of the franchise or who were put off when the words “tactical” and “strategic” were used without the word “shooter” showing up too. Developers Firaxis Games appear to have recognised and embraced this truth during the development of their latest expansion – and the pay-off is colossal. Recent Del-Toro action-fest Pacific Rim made the entire concept of Godzilla better simply by having ridiculously oversized robots punching monsters in the face. Take Pride & Prejudice, or Dickens’ A Christmas Carol, for example: imagine how much better they would be with giant robots blowing the crap out of the place. ![]() It’s not a well-documented, or even particularly tried and tested truth, but it remains a concrete fact nonetheless. ![]() It has long been a universal truth that you can make anything better, no matter what it is, by adding Mechs. ![]()
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